Yellowjacket



0 0

Class

science

Tier

Low Demi-God

Tier

Annoying

Released

2015-07-30
Power Sting
Hostile Takeover
large benefit from awakened ability
large benefit from high signature level

Tags

#Control: Denial
#Metal
#Size: M
#Villain
#Villain of the Contest

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: already available (since 2015-11-10)

Hints

  • Strengths
  • Weaknesses
  • All
Strengths added by majky 0 0
  • Healing Reversal
  • Power Sting Damage
Weaknesses added by majky 0 0
  • Debuff Shrug
  • DOT Damage

Abilities

Signature ability

Hostile Takeover
Personal Debuff Enhancement
Special 1: Power Sting has a 100% chance to inflict a X second Stun Debuff if it expires after lasting its full duration.
Special 2: Gain +4 Core Charge when Petrify ends.
Special 3: Power Sting has a 100% chance to re-apply itself once activated. Chance decreases by X% each time this happens.

Abilities

Nuclear Core
Always Active
Starting Charge: 40. Overheat Point: 100+
Each Charge increases the Potency of personal Debuffs by 1% & reduces the opponent’s Regeneration Rate by 1%.
Either Champion lands a hit: +1 Charge. 60% Chance.
Opponent Launches a Special Attack: +10 Charge. 100% Chance.
Nuclear Core
Meltdown
When Charge is gained above the Overheat Point, there’s a chance to enter Meltdown for 12 seconds. Chance increases with Charge.
While Meltdown is active: Any contact with the opponent has a 75% chance to inflict a burst of 30.45 - 1099
RarityRankValue
2*130.45
3*4169.75
4*5425.6
5*5852.95
6*31099
Physical Damage on them.
When Meltdown ends: Reset Core back to Starting Charge.
Nuclear Core
Incoming Unblockable Special Attacks
Each hit has 100% chance to spend 10 Nuclear Core Charge to reduce the opponent’s Attack Rating by 75%.
Personal Debuffs
Special Attacks - Mystic Opponent
Personal Debuffs trigger when the attack is launched instead of on hit and they are Paused for the duration of the attack.
Always Active: +3733.33 - 5016.67
RarityRankValue
2*13733.33
3*44316.67
4*54666.67
5*54900
6*35016.67
Energy Resistance.
Reduces the Potency of Power Gain and Regeneration effects
Special Attack 2: 100% chance to inflict a Petrify Debuff for 15 seconds, reducing the opponent's Regeneration and Power Gain Rate by a flat 50%.
Physical Resistance is an indication of how much a Champion is able to resist physical (i.e. hand-to-hand) attacks.
Always Active: +861.54 - 1157.69
RarityRankValue
2*1861.54
3*4996.15
4*51076.92
5*51130.77
6*31157.69
Physical Resistance.
Special Attack 1: Inflicts up to 3 Power Sting Debuffs, with each having a 90% chance to activate and lasting 10 seconds. An opponent with Power Sting takes 65.25 - 2355
RarityRankValue
2*165.25
3*4363.75
4*5912
5*51827.75
6*32355
direct damage if they activate a Special Attack.
Special Attack 3: 100% chance to inflict an indefinite Power Sting Debuff causing 191.4 - 6908
RarityRankValue
2*1191.4
3*41067
4*52675.2
5*55361.4
6*36908
direct damage to the opponent if they activate a Special Attack.

Special attacks

1: Biosting Blast

Sending extra power to the suit, Yellowjacket lets loose with a massive biosting energy blast.
Power Sting: Inflicts up to 3 Power Sting Debuffs, with each having a 90% chance to activate and lasting 10 seconds. An opponent with Power Sting takes 65.25 - 2355
RarityRankValue
2*165.25
3*4363.75
4*5912
5*51827.75
6*32355
direct damage if they activate a Special Attack.

2: Power Sting

Yellowjacket delivers a pair of heavy strikes to his opponent, then follows it up with a focused biosting blast.
Petrify: 100% chance to inflict a Petrify Debuff for 15 seconds, reducing the opponent's Regeneration and Power Gain Rate by a flat 50%.

3: Biosting Barrage

With a blast of Pym Particles, Yellowjacket flies around his opponent at micro size, delivering a series of concentrated biostings.
Power Sting: 100% chance to inflict an indefinite Power Sting Debuff causing 191.4 - 6908
RarityRankValue
2*1191.4
3*41067
4*52675.2
5*55361.4
6*36908
direct damage to the opponent if they activate a Special Attack.

Synergies


Nemesis
Attack Rating

Nemesis
Attack Rating

Rivals
Critical Damage

Rivals
Critical Damage

Rivals
Critical Damage
* Synergy Champions
2* Idol level 1
All Champions gain +2% Attack and +2% Health
2* Nemesis level 1
All Champions gain +4% attack
2* Rivals level 1
All Champions gain +65 Critical Damage Rating
3* All-Purpose Weapon of War
Yellowjacket: Heavy Attack: 100% chance to spend 10 Core Charge to inflict a Slow Debuff for 10 seconds, preventing Evade or Unstoppable effects from activating.
Opponents with a natural class advantage cannot be Slowed.
3* Idol level 2
All Champions gain +3% Attack and +3% Health
3* Nemesis level 2
All Champions gain +5% attack
3* Rivals level 2
All Champions gain +90 Critical Damage Rating
4* All-Purpose Weapon of War
Yellowjacket: Heavy Attack: 100% chance to spend 10 Core Charge to inflict a Slow Debuff for 10 seconds, preventing Evade or Unstoppable effects from activating.
Opponents with a natural class advantage cannot be Slowed.
4* Idol level 3
All Champions gain +4% Attack and +4% Health
4* Nemesis level 3
All Champions gain +6% attack
4* Power of Money
Villain Champions: +5% Attack Rating.
Yellowjacket: Inflicting a Debuff grants +10 Core Charge. Cooldown: 10 seconds.
4* Revolutions Need Arms
Villain Champions: +5% Health Rating.
Yellowjacket: Nuclear Core Starting Charge and Overheat Point are increased by +10.
4* Rivals level 3
All Champions gain +115 Critical Damage Rating
5* All-Purpose Weapon of War
Yellowjacket: Heavy Attack: 100% chance to spend 10 Core Charge to inflict a Slow Debuff for 10 seconds, preventing Evade or Unstoppable effects from activating.
Opponents with a natural class advantage cannot be Slowed.
5* Idol level 3
All Champions gain +4% Attack and +4% Health
5* Nemesis level 3
All Champions gain +6% attack
5* Power of Money
Villain Champions: +5% Attack Rating.
Yellowjacket: Inflicting a Debuff grants +10 Core Charge. Cooldown: 10 seconds.
5* Revolutions Need Arms
Villain Champions: +5% Health Rating.
Yellowjacket: Nuclear Core Starting Charge and Overheat Point are increased by +10.
5* Rivals level 3
All Champions gain +115 Critical Damage Rating
6* All-Purpose Weapon of War
Yellowjacket: Heavy Attack: 100% chance to spend 10 Core Charge to inflict a Slow Debuff for 10 seconds, preventing Evade or Unstoppable effects from activating.
Opponents with a natural class advantage cannot be Slowed.
6* Idol level 3
All Champions gain +4% Attack and +4% Health
6* Nemesis level 3
All Champions gain +6% attack
6* Power of Money
Villain Champions: +5% Attack Rating.
Yellowjacket: Inflicting a Debuff grants +10 Core Charge. Cooldown: 10 seconds.
6* Revolutions Need Arms
Villain Champions: +5% Health Rating.
Yellowjacket: Nuclear Core Starting Charge and Overheat Point are increased by +10.
6* Rivals level 3
All Champions gain +115 Critical Damage Rating
External synergies:
Champion * Synergy
2*
Nemesis level 2
All Champions gain +5% attack
3*
4*
5*
6*
Nemesis level 3
All Champions gain +6% attack
2*
Rivals level 1
All Champions gain +65 Critical Damage Rating
3*
Rivals level 2
All Champions gain +90 Critical Damage Rating
4*
5*
6*
Rivals level 3
All Champions gain +115 Critical Damage Rating
3*
4*
5*
6*
Technological Competition
Hulkbuster: Launching a Special Attack converts 1 Armor Up Buff into a Fury Buff, lasting 10 Seconds and granting 30% Attack.
Yellowjacket: Power Sting gains +65% Potency.
4*
5*
6*
Dinky Shrinks
Psycho-Man: Heavy Attacks grant a non-stacking Armor Up Buff, increasing Armor Rating by +600 for 10 second(s).
Ant-Man: Special Attack 1 inflicts the Opponent with 2 Stagger Debuffs for 12 second(s), each causing the next Buff they trigger to be immediately Nullified.
Wasp: +1200 Block Proficiency.
Yellowjacket: When the Opponent fills a Bar of Power, they gain a Power Sting Debuff for 8 seconds, dealing 30% of Yellowjacket's Attack as Direct Damage.
4*
5*
6*
Deadly Sting
Wasp: When she intercepts the opponent's Dash Attack and Concussion is not active on the opponent, Concussion is inflicted, reducing the opponent's Ability Accuracy by 100% for 8 seconds. This can activate 3 times in a fight.
Yellowjacket: 40% chance to reactivate a Power Sting when its timer expires.
Synergy teams:
N/A

Guides

Preview Kind Author Published
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2021-02-01
How To Fight Yellow Jacket Like a Ninja 0 0
guide Dork Lessons 2017-05-25
--- Entering Marvel Contest of Champions: Yellowjacket 0 0
spotlight Marvel 2015-08-03

Relations

N/A

History

N/A

Duel targets

Kind Summoner Rank/Level PI Verified Actions
2*
yellowjacket 25
570 2021-05-28  Copy
4* easy
CHAOS  DOMINAT
1/6 773 2021-05-28  Copy
4* easy trsdanny 1/1 710 2021-05-28  Copy
4* easy Vbanchi1 1/8 960 2021-05-28  Copy
5* hard chopper_11 5/65 11890  Copy

Arena

Kind Starts Cutoff
5* featured 2021-02-08
5* featured 2021-02-04
5* featured 2018-07-16 24 808 264
5* featured 2018-07-12 22 927 260
4* featured 2021-02-08
4* featured 2021-02-04
4* featured 2018-07-16 6 176 534
4* featured 2018-07-12 5 485 922
4* featured 2016-04-25 4 112 386
4* featured 2016-04-21 5 717 238
4* basic 2019-01-07 1 718 513
4* basic 2019-01-03 1 675 020
3* featured 2021-02-08
3* featured 2021-02-04
3* featured 2018-07-16
3* featured 2018-07-12

Bio

After learning the science behind Hank Pym’s astonishing shrinking suit, the ruthless tech mogul Darren Cross devoted his resources to creating a prototype suit with similar abilities. Cross envisioned this high-power cybernetic rig as a means to take modern warfare to a new level, personally overseeing its retrofitting and weaponization. Cross dons the imposing armor himself in hopes of achieving final victory as Yellowjacket!

Comments

N/A