2* |
Enemies level 1
All Champions gain +85 Critical Rating
| |
3* |
Friends level 2
All Champions gain +95 Armor Rating
| |
3* |
Hard To Hit Wasp: Counter Sting is never disabled when Wasp is below 20% Health. Ant-Man: when Glancing Hits, he gains 25% increased Attack for 12 seconds. Wasp, Ant-Man, Ghost: +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team. | |
4* |
Advanced Tech Wasp: When she intercepts the opponent's Dash Attack and Petrify is not active on the opponent, Petrify is inflicted, reducing the effectiveness of Power Gain and Regeneration by 100% for 8 seconds. This can activate 3 times in a fight. Iron Man, Iron Man (Infinity War): Armor Up effects last for an additional 2 seconds. | |
4* |
Deadly Sting Wasp: When she intercepts the opponent's Dash Attack and Concussion is not active on the opponent, Concussion is inflicted, reducing the opponent's Ability Accuracy by 100% for 8 seconds. This can activate 3 times in a fight. Yellowjacket: 40% chance to reactivate a Power Sting when its timer expires. | |
4* |
Enemies level 3
All Champions gain +155 Critical Rating
| |
4* |
Friends level 3
All Champions gain +130 Armor Rating
| |
4* |
Hard To Hit Wasp: Counter Sting is never disabled when Wasp is below 20% Health. Ant-Man: when Glancing Hits, he gains 25% increased Attack for 12 seconds. Wasp, Ant-Man, Ghost: +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team. | |
5* |
Advanced Tech Wasp: When she intercepts the opponent's Dash Attack and Petrify is not active on the opponent, Petrify is inflicted, reducing the effectiveness of Power Gain and Regeneration by 100% for 8 seconds. This can activate 3 times in a fight. Iron Man, Iron Man (Infinity War): Armor Up effects last for an additional 2 seconds. | |
5* |
Deadly Sting Wasp: When she intercepts the opponent's Dash Attack and Concussion is not active on the opponent, Concussion is inflicted, reducing the opponent's Ability Accuracy by 100% for 8 seconds. This can activate 3 times in a fight. Yellowjacket: 40% chance to reactivate a Power Sting when its timer expires. | |
5* |
Enemies level 3
All Champions gain +155 Critical Rating
| |
5* |
Friends level 3
All Champions gain +130 Armor Rating
| |
5* |
Hard To Hit Wasp: Counter Sting is never disabled when Wasp is below 20% Health. Ant-Man: when Glancing Hits, he gains 25% increased Attack for 12 seconds. Wasp, Ant-Man, Ghost: +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team. | |
6* |
Advanced Tech Wasp: When she intercepts the opponent's Dash Attack and Petrify is not active on the opponent, Petrify is inflicted, reducing the effectiveness of Power Gain and Regeneration by 100% for 8 seconds. This can activate 3 times in a fight. Iron Man, Iron Man (Infinity War): Armor Up effects last for an additional 2 seconds. | |
6* |
Deadly Sting Wasp: When she intercepts the opponent's Dash Attack and Concussion is not active on the opponent, Concussion is inflicted, reducing the opponent's Ability Accuracy by 100% for 8 seconds. This can activate 3 times in a fight. Yellowjacket: 40% chance to reactivate a Power Sting when its timer expires. | |
6* |
Enemies level 3
All Champions gain +155 Critical Rating
| |
6* |
Friends level 3
All Champions gain +130 Armor Rating
| |
6* |
Hard To Hit Wasp: Counter Sting is never disabled when Wasp is below 20% Health. Ant-Man: when Glancing Hits, he gains 25% increased Attack for 12 seconds. Wasp, Ant-Man, Ghost: +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team. | |