Sasquatch



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Class

mystic

Tier

God

Released

2020-07-23

Tags

#Alpha Flight
#Defensive: Tank
#Hero
#Offensive: Burst
#Size: XL

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: WILL BE available since 2020-11-03

Hints

  • Strengths
  • Weaknesses
  • All
Strengths added by majky 0 0
  • High Survivability
    • Sasquatch has very high base health along with abilities to regenerate in his Special 3 and when struck below 40%. This combined with his damage reduction granted with each Rage Stack allow him to take quite the beating.
  • Lots of Special Attacks
    • Sasquatch gains a lot of Power, especially against Buffed Opponents. Additionally during Wrath of Tanaraq, his Special Attacks are much cheaper allowing him to spam many of these attacks back to back with no issue.
  • No worries about the Opponent’s Special 3
    • During Wrath of Tanaraq Sasquatch’s Special and Heavy Attacks are Unstoppable, grant the Opponent less Power and will cause Power Drain if the Opponent is at Special 3! Even though Sasquatch is best played very aggressively he will never need to worry about pushing too far with this ability active!
Weaknesses added by majky 0 0
  • Debuffs: Especially Fatigue, Enervate and Slow
    • Sasquatch needs to build stacks of Rage in order to dish out high damage, Fatigue and Enervate will prevent this from occurring, stopping him in his tracks. Slow Debuffs will prevent his Unstoppable abilities, removing his ability to Spam Special and Heavy Attacks.
  • Power Control or Power Stings
    • Sasquatch thrives when throwing a lot of Special Attacks and requires doing so to be effective, controlling his Power or punishing the activation of his Specials will shut him down fast.
  • Debuff Immunity
    • Sasquatch is most effective when he can stack many Rupture Debuffs on the Opponent, when this is taken away his viability drops significantly.

Abilities

Signature ability

Old Beast of the North
Passive
When below 40% of max health, getting struck by a Contact Attack has a X% chance to activate Sasquatch’s healing factor, Passively Regenerating 5% of missing health over 20 seconds. Max stacks 3.
During Wrath of Tanaraq, Sasquatch becomes Passively Unstoppable during Special and Heavy Attacks and the Opponent’s Defensive Combat Power Rate is reduced by X% when struck by these Attacks.

Abilities

From the Bush
A thick fur coat provides 90% Coldsnap resistance along with immunity to Frostbite effects and Armor Break Debuffs.
If Regeneration Rate is inverted, all Regen effects are removed.
Gain +25% Combat Power Rate if the Opponent has a Buff or is suffering from a Stagger Debuff, this is increased to +50% if the Opponent has 4 or more of these effects.
Spirit of Rage
Light Attacks have a 30% chance to build 1 Rage. Chance increased to 100% on the 3rd Light Attack in each combo.
Build 1 Rage every 4.50 seconds that Sasquatch didn’t land a hit.
Each stack of Rage reduces incoming damage from all sources except Special 3 by 5% per stack.
Rage is not affected by Ability Accuracy reduction but is prevented while suffering from an Enervate or Exhaustion Debuff.
Wrath of Tanaraq
If Sasquatch has 5 or more Rage, each stack gained above this threshold has a flat 10% chance to remove all stacks and trigger Wrath of Tanaraq. This lasts for 1.70 seconds per stack removed.
During Wrath of Tanaraq Sasquatch is Stun Immune.
Gain X Block Penetration and +50% Combat Power Rate.
Special Attack 1 and 2 cost 50% less power and Special Attack 3 costs 25% less Power.
While the Opponent has 3 full Bars of Power, Special and Heavy Attacks will Power Drain 5% of their max Power.
Regeneration allows the user to regain lost Health.
Special Attack 3: Passively Regenerate 10% of missing health over 5 seconds. This is increased by a flat +1% per Rage Stack.
Medium Attacks: 30% chance to inflict a Rupture Debuff, dealing X Physical Damage over 17 seconds. +70% chance during Wrath of Tanaraq.
Special Attack 1: Each hit refreshes the Opponent's Rupture Debuffs. This can trigger into the Opponent's block.
Special Attack 2: The final hit inflicts up to 3 Rupture Debuffs, each dealing X Physical Damage over 17 seconds.
Heavy Attacks: Inflict Stagger for 14 seconds causing the next Buff the Opponent gains to be Nullified. Max 2.
Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack.
Special Attack 1: If the final hit is blocked it has a 20% chance to inflict a Stun Debuff for 3 seconds. Chance increased to 100% during Wrath of Tanaraq.

Special attacks

1: Rock Throw

Sasquatch uses raw strength to tear a boulder straight from the ground and hurl it at his opponent.
Rupture: Each hit refreshes the Opponent's Rupture Debuffs. This can trigger into the Opponent's block.
Stun: If the final hit is blocked it has a 20% chance to inflict a Stun Debuff for 3 seconds. Chance increased to 100% during Wrath of Tanaraq.

2: Swing n' Slash

Jumping at his opponent, Sasquatch uses his feet to kick them back before delivering a powerful slashing uppercut.
Fury: The first 2 hits remove the Opponent's Rupture Debuffs, gaining X Attack Rating for each Rupture removed. This increased by 50% if activated during Wrath of Tanaraq.
Rupture: The final hit inflicts up to 3 Rupture Debuffs, each dealing X Physical Damage over 17 seconds.

3: The Great Canadian Tundra

A blizzard hides Sasquatch's whereabouts allowing him to pluck a tree to deliver a devastating blow on his opponent.
Rage: Gain up to +5 Stacks of Rage and enter Wrath of Tanaraq. These stacks don’t count toward the Regeneration.
Regeneration: Passively Regenerate 10% of missing health over 5 seconds. This is increased by a flat +1% per Rage Stack.

Synergies


Gamma Ray Ray

Common History

Just Hair And Things

Just Hair And Things

Furry Buds
Debuff Duration
* Synergy Champions
3* Common History
Sasquatch: Each stack of Rage increases Wrath of Tanaraq by an additional 0.3 seconds.
Hulkbuster: Start the fight with an indefinite Armor Up Buff, granting +15% Armor Rating. This can stack above Hulkbuster's Armor Up cap.
3* Gamma Ray Ray
Sasquatch: Special 2 inflicts 1 additional Rupture Debuff.
Hulk:While a Fury Buff is active, the Opponent’s Ability Power Rate is reduced by 150%, this effect lingers for 0.2 seconds after Fury expiry.
4* Common History
Sasquatch: Each stack of Rage increases Wrath of Tanaraq by an additional 0.3 seconds.
Hulkbuster: Start the fight with an indefinite Armor Up Buff, granting +15% Armor Rating. This can stack above Hulkbuster's Armor Up cap.
4* Furry Buds
Sasquatch: Rupture effects last 20% longer.
Squirrel Girl: When Tippy-Toe attaches to the Opponent she stays on for 30% longer.
4* Gamma Ray Ray
Sasquatch: Special 2 inflicts 1 additional Rupture Debuff.
Hulk:While a Fury Buff is active, the Opponent’s Ability Power Rate is reduced by 150%, this effect lingers for 0.2 seconds after Fury expiry.
4* Just Hair And Things
Sasquatch: During Wrath of Tanaraq gain +12% Attack.
Man-Thing:Striking a Buffed Opponent with a Medium Attack builds +5 additional Agitation.
Sabretooth:Once per fight, throwing Special Attack 3 grants 1 Persistent charge.
5* Common History
Sasquatch: Each stack of Rage increases Wrath of Tanaraq by an additional 0.3 seconds.
Hulkbuster: Start the fight with an indefinite Armor Up Buff, granting +15% Armor Rating. This can stack above Hulkbuster's Armor Up cap.
5* Furry Buds
Sasquatch: Rupture effects last 20% longer.
Squirrel Girl: When Tippy-Toe attaches to the Opponent she stays on for 30% longer.
5* Gamma Ray Ray
Sasquatch: Special 2 inflicts 1 additional Rupture Debuff.
Hulk:While a Fury Buff is active, the Opponent’s Ability Power Rate is reduced by 150%, this effect lingers for 0.2 seconds after Fury expiry.
5* Giant Challengers
Sasquatch: Start the fight with 3 Stacks of Rage.
King Groot: Start the fight with +3 paused personal Furys.
Thing: Start the fight with 3 Rock Stacks.
Sentinel: Start the fight with 30 Analysis Charges.
5* Just Hair And Things
Sasquatch: During Wrath of Tanaraq gain +12% Attack.
Man-Thing:Striking a Buffed Opponent with a Medium Attack builds +5 additional Agitation.
Sabretooth:Once per fight, throwing Special Attack 3 grants 1 Persistent charge.
6* Common History
Sasquatch: Each stack of Rage increases Wrath of Tanaraq by an additional 0.3 seconds.
Hulkbuster: Start the fight with an indefinite Armor Up Buff, granting +15% Armor Rating. This can stack above Hulkbuster's Armor Up cap.
6* Furry Buds
Sasquatch: Rupture effects last 20% longer.
Squirrel Girl: When Tippy-Toe attaches to the Opponent she stays on for 30% longer.
6* Gamma Ray Ray
Sasquatch: Special 2 inflicts 1 additional Rupture Debuff.
Hulk:While a Fury Buff is active, the Opponent’s Ability Power Rate is reduced by 150%, this effect lingers for 0.2 seconds after Fury expiry.
6* Giant Challengers
Sasquatch: Start the fight with 3 Stacks of Rage.
King Groot: Start the fight with +3 paused personal Furys.
Thing: Start the fight with 3 Rock Stacks.
Sentinel: Start the fight with 30 Analysis Charges.
6* Just Hair And Things
Sasquatch: During Wrath of Tanaraq gain +12% Attack.
Man-Thing:Striking a Buffed Opponent with a Medium Attack builds +5 additional Agitation.
Sabretooth:Once per fight, throwing Special Attack 3 grants 1 Persistent charge.
External synergies:
Champion * Synergy
4*
5*
6*
Alpha Flight
Guardian Well-Timed Blocks inflict a Shock Debuff, dealing 50% of Attack Rating as Energy Damage over 2 second(s).
Synergy teams:
N/A

Guides

Preview Kind Author Published
Sasquatch Deep Dive: Regenerate and Dominate 0 0
guide Marvel Contest of Champions 2020-07-07
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2020-06-26

Relations

N/A

History

Date Game version Title
2020-08-31 28.1 Version 28.1 Fix
Fixed issue where the last hit of Special 1 Attack would whiff if the opponent Dashed in.

Duel targets

N/A

Arena

Kind Starts Cutoff
5* featured 2020-07-27
5* featured 2020-07-23
4* featured 2020-07-27
4* featured 2020-07-23
3* featured 2020-07-27
3* featured 2020-07-23
Predicted 4* Basic arena date: 2021-01-14

Bio

Dr. Walter Langkowski was a professor of both physics and biophysics at McGill University. Trying to achieve a “Hulk-like” transformation similar to colleague Bruce Banner, Langkowski subjected himself to self-experimentation with gamma radiation. Unknowingly opening a doorway between our world and the "Realm of Great Beasts". This allowed a mystical beast named “Tanaraq” to possess his body, granting him the ability to transform into a super-strong, orange-haired beast that resembled the legendary Sasquatch.

Comments

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