Magneto



0 0

Class

mutant

Tier

Beyond God

Released

2015-06-18
high skill required

Tags

#Illuminati
#Offensive: Damage Over Time
#Size: M
#Villain
#X-Force

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: already available (since 2015-09-29)

Hints

  • Strengths
  • Weaknesses
  • All
Strengths added by majky 0 0
  • Bleed and Shock Resistance:
    • The new and improved Magneto now rocks a massive 90% reduction to both Bleed and Shock Potency.
  • Massive Burst Damage:
    • With the sheer amount of Prowess you can get in Magneto’s kit, you’ll be able to dish out massive damage with his Special Attacks.
  • Anti-Healing:
    • Magneto’s mastery of the #Metal Champions lets him immediately ignore and reverse any incoming healing they may gain!
Weaknesses added by majky 0 0
  • Nullify:
    • The updated Magneto has got a ton Buffs popping at every turn. Shutting down his Buffs with a powerful Mystic will severely hamper his damage.
  • Stun Immune:
    • Magneto's new kit has him throwing tons of Heavy Attacks. He has some counters to stun immune, but you really want to be able to land Parry whenever you can!

Abilities

Signature ability

Homo Superior
When Attacked
Magneto’s mutation reaches Omega level, preventing him from losing more than X Health from any single damage source, excluding damage from a Special 3.
He also gains +X Critical Resistance and Block Penetration. [Magnet] This attribute bonus is increased by +100%.
Heavy Attacks now deal a burst of X Energy Damage.

Abilities

Mutation
Always Active
Magneto’s attacks deal Energy damage instead of Physical.
Incoming Bleed & Shock Debuffs suffer -90% Potency.
[Magnet] +50% Perfect Block Chance.
[Magnet] +X Attack rating.
[Magnet] Attacks cannot be Auto-Blocked or Miss.
Ignore Class Advantage
[Magnet] During fights where Magneto has a Class Disadvantage, he removes his Attack Penalty and his opponent loses their Attack Bonus.
Shrapnel Bleeds
[Magnet]
Personal Bleed Debuffs are upgraded into Shrapnel Bleeds which inflict X Physical damage when they end.
If the opponent is Immune to a Bleed Debuff, inflict an Armor Break Debuff, reducing Armor Rating by X for 12 seconds.
Armor Break breaks the Armor of Armored Champions, preventing Armor from preventing damage. Armor Break is an effective counter to Armored Champions.
Special Attack 2:
100% chance to inflict an Armor Break Debuff, reducing Armor Rating by X for 10 seconds. This Armor Break does not stack but is Re-applied each time Magneto gains a Prowess effect.
[Magnet] This Debuff triggers when the Special Attack is launched.
Bleed deals a fixed amount of damage over a certain time period. Bleed is an effective counter to Armored Champions.
Special Attack 1:
100% chance to inflict Bleed, dealing X Direct Damage over 6 seconds.
If the opponent has an Armor Break Debuff, inflict an additional Bleed.
[Magnet] Inflict an additional Bleed.
Special Attack 3: Each Prowess Buff on Magneto has a 70% chance to inflict 1 Bleed Debuff, causing X direct damage over 8 seconds.
Fury increases a Champion's Attack power.
Special Attack 3:
If the opponent is a #Hero Champion, 100% chance to gain a 30 second Fury Buff, granting +X Attack.
[Magnet] 100% chance to gain a 30 second Fury Buff, granting +X Attack.
Magnetism reduces the ability accuracy of an opponent reliant on metal.
Fighting #Metal Champions:
#Metal opponents suffer an indefinite Magnetized Passive which is applied 1 second(s) after the start of the fight and does the following:
-70% Ability Accuracy & -105% Regeneration rate.
Magneto’s abilities gain special [Magnet] bonuses.
Knock the Opponent Down: 100% chance to gain an indefinite Prowess Buff, which is removed after Magneto’s next Special Attack and grants +20% Special Attack damage. Max Stacks: 5. [Magnet] No Max Stack limit.
When Charging a Heavy Attack: If held for 0.7 seconds, 100% chance per Prowess Buff to gain another Prowess Buff lasting 10 seconds and granting +5% Special Attack damage. Max Stacks: 40.
Unstoppable prevents the user from being staggered by enemy attacks. This is especially useful when blocking or when using a Heavy Attack.
When Charging a Heavy Attack: Magneto’s force field grants him an Unstoppable Buff during the attack. If struck during a Heavy Attack, this effect goes on cooldown for 14 seconds. [Magnet] Cooldown shortened by 10 seconds.

Special attacks

1: Shrapnel

Sharp metal fragments are pulled from the surrounding environment and propelled across the arena.
Bleed:
100% chance to inflict Bleed, dealing X Direct Damage over 6 seconds.
If the opponent has an Armor Break Debuff, inflict an additional Bleed.
[Magnet] Inflict an additional Bleed.

2: Fracture

Magneto expands his magnetic grasp deep under the arena, impaling his opponent with metal from below.
Armor Break:
100% chance to inflict an Armor Break Debuff, reducing Armor Rating by X for 10 seconds. This Armor Break does not stack but is Re-applied each time Magneto gains a Prowess effect.
[Magnet] This Debuff triggers when the Special Attack is launched.

3: Cold-Blooded Fusion

Encased in a metal prison, Magneto's target implodes. Peace was never an option.
Bleed: Each Prowess Buff on Magneto has a 70% chance to inflict 1 Bleed Debuff, causing X direct damage over 8 seconds.
Fury:
If the opponent is a #Hero Champion, 100% chance to gain a 30 second Fury Buff, granting +X Attack.
[Magnet] 100% chance to gain a 30 second Fury Buff, granting +X Attack.

Synergies


Nemesis
Attack Rating

Nemesis
Attack Rating

Enemies
Critical Rating

Enemies
Critical Rating

Enemies
Critical Rating
* Synergy Champions
2* Enemies level 1
All Champions gain +85 Critical Rating
2* Nemesis level 1
All Champions gain +4% attack
2* Rivals level 1
All Champions gain +65 Critical Damage Rating
3* Enemies level 2
All Champions gain +115 Critical Rating
3* Nemesis level 2
All Champions gain +5% attack
3* Rivals level 2
All Champions gain +90 Critical Damage Rating
4* Enemies level 3
All Champions gain +155 Critical Rating
4* Mutant Agenda level 3
All Mutant Champions gain +12% Special Attack Damage
4* My Brotherhood
Magneto: Knocking the opponent down has a 100% chance to inflict a 12 second Heal Block Debuff. [Magnet] Inflict a Heal Block Passive instead.
4* My Contest Now
Magneto: While fighting #Hero Champions, Special Attacks gain +15% Attack rating and gain a Cruelty Buff lasting 14 seconds and increasing Critical Damage Rating by 800.
4* My Hellfire Club
Magneto: Personal Armor Break and Bleed Debuffs gain +20% Duration.
4* My Metallic Antipathy
Magneto: While fighting #Metal Champions, Special Attacks gain +15% Attack rating and cost 15% less Power.
4* Nemesis level 3
All Champions gain +6% attack
4* Rivals level 3
All Champions gain +115 Critical Damage Rating
5* Enemies level 3
All Champions gain +155 Critical Rating
5* Mutant Agenda level 3
All Mutant Champions gain +12% Special Attack Damage
5* My Brotherhood
Magneto: Knocking the opponent down has a 100% chance to inflict a 12 second Heal Block Debuff. [Magnet] Inflict a Heal Block Passive instead.
5* My Contest Now
Magneto: While fighting #Hero Champions, Special Attacks gain +15% Attack rating and gain a Cruelty Buff lasting 14 seconds and increasing Critical Damage Rating by 800.
5* My Hellfire Club
Magneto: Personal Armor Break and Bleed Debuffs gain +20% Duration.
5* My Metallic Antipathy
Magneto: While fighting #Metal Champions, Special Attacks gain +15% Attack rating and cost 15% less Power.
5* Nemesis level 3
All Champions gain +6% attack
5* Rivals level 3
All Champions gain +115 Critical Damage Rating
6* Enemies level 3
All Champions gain +155 Critical Rating
6* Mutant Agenda level 3
All Mutant Champions gain +12% Special Attack Damage
6* My Brotherhood
Magneto: Knocking the opponent down has a 100% chance to inflict a 12 second Heal Block Debuff. [Magnet] Inflict a Heal Block Passive instead.
6* My Contest Now
Magneto: While fighting #Hero Champions, Special Attacks gain +15% Attack rating and gain a Cruelty Buff lasting 14 seconds and increasing Critical Damage Rating by 800.
6* My Hellfire Club
Magneto: Personal Armor Break and Bleed Debuffs gain +20% Duration.
6* My Metallic Antipathy
Magneto: While fighting #Metal Champions, Special Attacks gain +15% Attack rating and cost 15% less Power.
6* Nemesis level 3
All Champions gain +6% attack
6* Rivals level 3
All Champions gain +115 Critical Damage Rating
External synergies:
Champion * Synergy
2*
Enemies level 1
All Champions gain +85 Critical Rating
3*
Enemies level 2
All Champions gain +115 Critical Rating
4*
5*
6*
Enemies level 3
All Champions gain +155 Critical Rating
3*
Nemesis level 1
All Champions gain +4% attack
4*
Nemesis level 2
All Champions gain +5% attack
5*
6*
Nemesis level 3
All Champions gain +6% attack
3*
Nemesis level 1
All Champions gain +4% attack
4*
Nemesis level 2
All Champions gain +5% attack
5*
6*
Nemesis level 3
All Champions gain +6% attack
4*
5*
6*
Enemies level 3
All Champions gain +155 Critical Rating
2*
Enemies level 1
All Champions gain +85 Critical Rating
3*
Enemies level 2
All Champions gain +115 Critical Rating
4*
5*
Enemies level 3
All Champions gain +155 Critical Rating
Synergy teams:
N/A

Guides

Preview Kind Author Published
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2020-08-31
Magneto VS Magneto (Marvel Now) - Champion Comparison 0 0
comparison Seatin Man of Legends 2016-10-23
--- Entering Marvel Contest of Champions: Magneto 0 0
spotlight Marvel 2015-06-18

Relations

N/A

History

Date Game version Title
2020-08-31 28.1 Version 28.1 Buff
Magneto shows his villainous side and will focus on punishing #Metal Champions.

Duel targets

Kind Summoner Rank/Level PI Verified Actions
4* easy NBDFactory 1/1 748 2018-03-29  Copy
4* easy Volver10 1/3 649 2018-03-31  Copy

Arena

N/A

Bio

The Master of Magnetism, Magneto is one of the most powerful – and iconic – mutants on Earth. As Max Eisenhardt, he experienced unspeakable atrocities. As Magneto, he crusades for the rights of mutants – often at any cost. He commands the forces of magnetism, generating force bolts or manipulating metal at will. Sometimes champion, sometimes fanatic, Magneto has fought with the X-Men as often as he has fought against them.

Comments

N/A