As of 10/2020 this site is no longer kept up-to-date. The game's constant crashes/freezes/lags/fails and bugs ruin the fun so I decided to take a break and focus more on other projects. Enjoy what's available, I hope it helps.

Hit-Monkey



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Class

skill

Tier

Solid God

Released

2020-06-25
Assassin's Cunning
Primal Rage

Tags

#Mercenary
#Offensive: Raw Damage
#Size: S

Availability

2* 3* 4* 5* 6*
Premium Hero Crystal: already available (since 2020-10-06)

Hints

  • Strengths
  • Weaknesses
  • All
Strengths added by admin 0 0
  • Variety of Damage
    • Hit-Monkey has a number of different ways of dealing solid damage to the opponent. He has Guaranteed Crits on a number of his basic attacks, and can easily trigger Bleed debuffs through his basic combos. He also has access to True Damage for Opponents with high resistances.
  • Fighting #Mercenary Opponents
    • A number of Hit-Monkey’s abilities are improved when fighting #Mercenary Opponents. The most notable change is that rather than being forced to choose between his two combat modes, triggering one mode will automatically also trigger the other one, giving him the benefits of both.
  • Purify Debuffs and Evade attacks
    • In addition to significantly improving his attack opportunities, Hit-Monkey’s two combat modes also provide him with some safety. Assassin’s Cunning will let him Evade an attack that would strike him, and Primal Rage will let him shrug off a Stun or Damaging Debuff.
Weaknesses added by admin 0 0
  • Bleed Immunity
    • A big component of Hit-Monkey’s damage is Bleed Debuffs and his Critical Bleeds. Opponents who are Bleed Immune will be able to bypass this threat pretty easily.
  • Relies on Critical Hits
    • Hit-Monkey has Guaranteed Critical Hits on his Medium Attacks and his first Light Attack. If his Opponent is someone who punishes Critical Hits (like Mister Sinister), then Hit-Monkey is going to have a very difficult time.

Abilities

Signature ability

The Monkey, The Myth, The Legend
Passive
While the Opponent is above or at 25% Health or is a #Mercenary, Assassin’s Cunning and Primal Rage last X second(s) longer.
While the Opponent is below 25% Health or is a #Mercenary, Hit-Monkey Passively reduces their Defensive Ability Accuracy by X%.

Abilities

Nunchaku
Hit-Monkey’s nunchaku attacks are guaranteed Critical Hits against Opponents who are not Blocking. He uses them for his first Medium Hit, first Light Hit, and second Medium Hit.
Monkey Scheme, Monkey Do
Landing 3 Critical Hits in a row grants Hit-Monkey a Monkey Scheme. This is unaffected by Ability Accuracy.
Blocking or Dodging an attack converts a Monkey Scheme into Assassin’s Cunning, lasting 8 second(s).
Attacking or being Struck converts a Monkey Scheme into Primal Rage, lasting 8 second(s).
Against #Mercenary Opponents, Monkey Schemes are always converted into both Assassin’s Cunning and Primal Rage.
While Assassin’s Cunning or Primal Rage are active, Monkey Schemes cannot be gained.
Activate Assassin's Cunning and Primal Rage
When Knocked Down
Activate both Assassin’s Cunning and Primal Rage for 6 second(s).
Activate Assassin’s Cunning/Refresh Primal Rage
On Opponent Evade
Activate Assassin’s Cunning and refresh Primal Rage. This is unaffected by Ability Accuracy, but can’t trigger more than once every 15 second(s).
Assassin's Cunning
Passive
Prevent the Opponent’s Evade effects.
Gain a 60% chance to Evade an incoming Basic Attack while not Blocking. Evading removes Assassin’s Cunning.
The Bleed Debuffs from Hit-Monkey’s Nunchaku can be Critical Bleeds, multiplying their Potency by his Critical Damage Multiplier. The chance for a Critical Bleed is equal to his Critical chance.
The chance for Critical Bleeds to occur is further increased for every 3 Critical Hits landed in a row during Assassin’s Cunning.
Primal Rage
Passive
Ignore the Opponent’s Armor and Resistances.
Gain a 100% chance to Purify one of each Stun and Damage over Time Debuff on Hit-Monkey when one is gained, or when Primal Rage activates. Purifying removes Primal Rage.
Light hits have a 20% chance to Disorient the Opponent, decreasing their Block Proficiency and Defensive Ability Accuracy by 40% for 6 second(s). The chance to Disorient is increased by 2.50% flat for each Hit landed during Primal Rage, up to 45% total.
Special Attack hits have the same chance to Disorient, for 3 additional second(s).
Nunchaku: Landing 3 Critical Hits in a row deals internal damage to the Opponent and inflicts a Bleed Debuff, dealing +X Direct Damage over 4.5 second(s).
Cruelty increases a Champion's Critical Damage when landing a Critical Hit on the opponent.
Special Attack 3: Gain a Cruelty Buff for 27 second(s), increasing Critical Damage Rating by +X.
Special Attack 1: If Assassin’s Cunning is active, this attack has Vigilance and cannot Miss.

Special attacks

1: Monkey Business

Ah ah, ooh ah ooh. Ooh ooh ahh, oh eek! He says shotguns are more effective when you use your feet.
If this attack causes a Miss to fail or it breaks through a Block, refresh Assassin’s Cunning and Primal Rage, and Hit-Monkey gains Vigilance and Unblockable until Assassin’s Cunning or Primal Rage expires.
Unblockable: If Primal Rage is active, this attack is Unblockable.
Vigilance: If Assassin’s Cunning is active, this attack has Vigilance and cannot Miss.

2: Barrels of Monkey

Ooh ahh ah ah, ook ooh ah ooh. Ook ah! Ook eek oh ohh. When one gun isn't enough, diversify! It really catches people off guard.
Assassin’s Cunning and Primal Rage are paused during this attack.
Guaranteed Critical Hits: If activated immediately after Hit-Monkey lands a Critical Hit, all hits in this attack are guaranteed to be Critical.

3: Macaque Massacre

Ah ah, ook ook ah oh. Ooh eek eeek, ah aack! Ahh ahh eek ooh oh ah! Uh, this one's hard to translate. Basically, 'cool monkeys don't look at explosions.'
Pause Assassin's Cunning and Primal Rage: While this Cruelty is active, striking the Opponent pauses Assassin’s Cunning and Primal Rage for 0.3 second(s).
Cruelty: Gain a Cruelty Buff for 27 second(s), increasing Critical Damage Rating by +X.

Synergies


Enemies
Critical Rating

Enemies
Critical Rating

Enemies
Critical Rating

Enemies
Critical Rating

Teammates
Perfect Block Chance
* Synergy Champions
2* Enemies level 1
All Champions gain +85 Critical Rating
2* Teammates level 1
All Champions gain +3% Perfect Block Chance
3* Enemies level 2
All Champions gain +115 Critical Rating
3* Not The Face!
Hit-Monkey: If any Bleed fails to apply to the Opponent due to an Immunity, Hit-Monkey deals a burst of instant Passive Bleed Damage for 50% of his Attack.
Deadpool, Deadpool (X-Force): Special Attack 1 has a 100% chance to Bleed, dealing damage over 6 second(s) equal to 120% of his Attack Rating.
3* Spider-Monkey
Hit-Monkey: When fighting #Mercenary Opponents, gain the effects of the level 1 Assassin Mastery. If the Assassin Mastery is already acquired, it instead activates when the Opponent is below 25% of their Maximum Health.
Spider-Man (Classic): The chance for Critical Rate to be increased by Special Attacks is increased by +92% flat. Additionally, his Spider Sense Evade does not trigger while Blocking.
3* Teammates level 2
All Champions gain +4% Perfect Block Chance
4* Enemies level 3
All Champions gain +155 Critical Rating
4* Furry Frenemies
Hit-Monkey, Rocket Racoon: Critical Hits have a 30% chance to Armor Break the Opponent for 6 second(s), reducing their Armor Rating by 700.
Squirrel Girl, Beast: Activate Combo Shield for 5 second(s) when this Champion would lose their Combo Meter from being struck. This activates only once per fight.
4* No Evil
Hit-Monkey: The last 3 Hits of each Heavy Attack are Guaranteed Critical Hits.
Daredevil: Chance to dodge Projectile attacks is increased by 70% flat.
Hawkeye: Arrow strikes are Guaranteed Critical Hits against Bleeding Opponents who are not Blocking.
Black Bolt: Critical Rating is increased by 300 for each Buff on Black Bolt.
4* Not The Face!
Hit-Monkey: If any Bleed fails to apply to the Opponent due to an Immunity, Hit-Monkey deals a burst of instant Passive Bleed Damage for 50% of his Attack.
Deadpool, Deadpool (X-Force): Special Attack 1 has a 100% chance to Bleed, dealing damage over 6 second(s) equal to 120% of his Attack Rating.
4* Spider-Monkey
Hit-Monkey: When fighting #Mercenary Opponents, gain the effects of the level 1 Assassin Mastery. If the Assassin Mastery is already acquired, it instead activates when the Opponent is below 25% of their Maximum Health.
Spider-Man (Classic): The chance for Critical Rate to be increased by Special Attacks is increased by +92% flat. Additionally, his Spider Sense Evade does not trigger while Blocking.
4* Teammates level 3
All Champions gain +5% Perfect Block Chance
5* Enemies level 3
All Champions gain +155 Critical Rating
5* Furry Frenemies
Hit-Monkey, Rocket Racoon: Critical Hits have a 30% chance to Armor Break the Opponent for 6 second(s), reducing their Armor Rating by 700.
Squirrel Girl, Beast: Activate Combo Shield for 5 second(s) when this Champion would lose their Combo Meter from being struck. This activates only once per fight.
5* No Evil
Hit-Monkey: The last 3 Hits of each Heavy Attack are Guaranteed Critical Hits.
Daredevil: Chance to dodge Projectile attacks is increased by 70% flat.
Hawkeye: Arrow strikes are Guaranteed Critical Hits against Bleeding Opponents who are not Blocking.
Black Bolt: Critical Rating is increased by 300 for each Buff on Black Bolt.
5* Not The Face!
Hit-Monkey: If any Bleed fails to apply to the Opponent due to an Immunity, Hit-Monkey deals a burst of instant Passive Bleed Damage for 50% of his Attack.
Deadpool, Deadpool (X-Force): Special Attack 1 has a 100% chance to Bleed, dealing damage over 6 second(s) equal to 120% of his Attack Rating.
5* Spider-Monkey
Hit-Monkey: When fighting #Mercenary Opponents, gain the effects of the level 1 Assassin Mastery. If the Assassin Mastery is already acquired, it instead activates when the Opponent is below 25% of their Maximum Health.
Spider-Man (Classic): The chance for Critical Rate to be increased by Special Attacks is increased by +92% flat. Additionally, his Spider Sense Evade does not trigger while Blocking.
5* Teammates level 3
All Champions gain +5% Perfect Block Chance
6* Enemies level 3
All Champions gain +155 Critical Rating
6* Furry Frenemies
Hit-Monkey, Rocket Racoon: Critical Hits have a 30% chance to Armor Break the Opponent for 6 second(s), reducing their Armor Rating by 700.
Squirrel Girl, Beast: Activate Combo Shield for 5 second(s) when this Champion would lose their Combo Meter from being struck. This activates only once per fight.
6* No Evil
Hit-Monkey: The last 3 Hits of each Heavy Attack are Guaranteed Critical Hits.
Daredevil: Chance to dodge Projectile attacks is increased by 70% flat.
Hawkeye: Arrow strikes are Guaranteed Critical Hits against Bleeding Opponents who are not Blocking.
Black Bolt: Critical Rating is increased by 300 for each Buff on Black Bolt.
6* Not The Face!
Hit-Monkey: If any Bleed fails to apply to the Opponent due to an Immunity, Hit-Monkey deals a burst of instant Passive Bleed Damage for 50% of his Attack.
Deadpool, Deadpool (X-Force): Special Attack 1 has a 100% chance to Bleed, dealing damage over 6 second(s) equal to 120% of his Attack Rating.
6* Spider-Monkey
Hit-Monkey: When fighting #Mercenary Opponents, gain the effects of the level 1 Assassin Mastery. If the Assassin Mastery is already acquired, it instead activates when the Opponent is below 25% of their Maximum Health.
Spider-Man (Classic): The chance for Critical Rate to be increased by Special Attacks is increased by +92% flat. Additionally, his Spider Sense Evade does not trigger while Blocking.
6* Teammates level 3
All Champions gain +5% Perfect Block Chance
Synergy teams:
N/A

Guides

Preview Kind Author Published
Hit-Monkey Deep Dive: Critical Macaque Massacre 0 0
guide Marvel Contest of Champions 2020-05-31
--- Champion Spotlight 0 0
spotlight Marvel Contest of Champions 2020-05-26

Relations

N/A

History

Date Game version Title
2020-08-31 28.1 Version 28.1 Fix
Fixed issue where Special 2 Attack would fail to Crit in certain situations.

Duel targets

N/A

Arena

Kind Starts Cutoff
5* featured 2020-06-29
5* featured 2020-06-25
4* featured 2020-06-29
4* featured 2020-06-25
3* featured 2020-06-29
3* featured 2020-06-25
Predicted 4* Basic arena date: 2020-12-17

Bio

Ah ah, ook oooh ah ah. Ook eek ah ooooh, oh ah eek eeeeek. Ook ah. Ah ooh ooh, ah ooh ahh ah. Eek eeeeek! Eek ooh, oooooooh ah ahhh. Ook oh, ah ah ooh. Aaack ahhh, eek eek oh! Oh oh, ahh oh ah. It's a good thing I speak Macaque! This dapper little guy was just an ordinary monkey, until his tribe gave sanctuary to an on-the-run assassin. Mercenaries came and killed both the assassin, and the rest of Hit-Monkey's tribe! So Hit-Monkey took up the fallen assassin's weapons and swore vengeance against both those responsible, and all others who call themselves mercenaries.

Comments

N/A