Domino
Special Attack 2 :
If the opponent is Unlucky, they’re Taunted by this flashy attack. Taunted opponents have their Attack reduced by -648.2 - -18
RarityRankValue
2*1-18
3*4-100.2
4*5-251
5*5-503.2
6*3-648.2
and have a 70% higher chance to activate a Special Attack.
Emma Frost
Heavy Attacks :
60% chance to Taunt the Opponent for 5 seconds.
Opponents that are Taunted have their Attack reduced by 40% and have a 70% higher chance to activate a Special Attack.
These Debuffs are removed if Emma switches to Diamond Form.
Goldpool
Land 20 Hits Without Being Struck:
Goldpool’s confidence soars and he begins throwing out childish barbs to annoy his opponent, Taunting them for 10 seconds which reduces their Attack by 35% and increases their chance of launching a Special Attack by 20%. Childish!? Hey! Words hurt!
Guardian
Special Attack 1 :
The last hit inflicts a Taunt Debuff lasting for 6 seconds. Opponents that are Taunted have their Attack Rating reduced by 40% and have a 70% higher chance to activate a Special Attack.
Mister Fantastic
Taunt:
no details available
She-Hulk
Induce Panic:
She-Hulk’s sharp intellect and overwhelming strength panics her foes, increasing their chance to launch a Special Attack by 15% for each of her personal Passive Fury effects.
Spider-Ham
Evade Effects:
Whenever Spider-Ham Evades, he becomes Unblockable for 1.2 second(s) and Taunts the Opponent for 7 second(s).
Opponents that are Taunted have their Attack reduced by 40% and have a 70% higher chance to activate a Special Attack.
Spider-Man (Stark Enhanced)
Smack Talk:
If Spider-Man lands 5 uninterrupted attacks, he converts a Poise charge into a Taunt Debuff on the opponent for 3 seconds. Taunt lasts 50% longer against Villain champions.
Dodging back and allowing Spider-Man to idle for 1 seconds allows him to smack-talk his opponent and refresh an active Taunt.
Opponents that are Taunted have their Attack reduced by 40% and have a 70% higher chance to activate a Special Attack.
Jubilee
Special Attack 1 :
On activation, gain a Firework Surge lasting 6 second(s).
When the last hit lands or strikes into the block, apply the effects of the active Firework, increasing the duration by 1 second(s) for each Prowess Effect:
Orange: Inflict a Shock Debuff and consume all Damaging Debuffs on Jubilee. For each Damaging Debuff consumed, inflict another Shock Debuff, dealing 81.9 - 2956.5
RarityRankValue
2*181.9
3*4456.3
4*51144.8
5*52295
6*32956.5
Energy Damage over 9 second(s).
Pink: Inflict a Taunt Debuff, lasting 9 second(s). Opponents that are Taunted have their Attack Rating reduced by 40% and have a 70% higher chance to activate a Special Attack.
Blue: Inflict a Slow Debuff, lasting 9 second(s), reducing Unstoppable and Evade Ability Accuracy by 100% and preventing the effects of Unstoppable. Slow won’t trigger against natural Class Advantage.
Night Thrasher
Board to Death:
Passive
Heavy Attacks have a X% chance per active Gadget Debuff to inflict Taunt, reducing the opponent’s Attack by 40% and increasing their Special Attack Activation chance by 70% for 10 seconds.
Striking a Taunted opponent with Skateboard Attacks grants a permanent Fury Buff, increasing Attack by X. Max 10 stacks. When Knocked Down these Buffs are lost.
After being Knocked Down Night Thrasher has a X% chance to Purify all Debuffs.

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