As of 10/2020 this site is no longer kept up-to-date. The game's constant crashes/freezes/lags/fails and bugs ruin the fun so I decided to take a break and focus more on other projects. Enjoy what's available, I hope it helps.

Fury increases a Champion's Attack power.
Abomination
All Attacks :
12% chance for Fury, increasing your Attack by X for 6 seconds.
Angela
Special Attack 1 :
100% chance for Fury, increasing your Attack by X for 5 seconds.
If there Is already a Fury active on Angela, this effect lasts for 20 seconds instead.
Annihilus
Special Attack 2 :
When Activating this Special, Annihilus consumes every Stifle on the Opponent, each generating 1 Fury increasing Attack Rating by X for 18 seconds.
Beast
Special Attack 3 :
Increases Attack by X per hit in the combo meter, up to a maximum of 150% total Attack increase.
Black Widow (Claire Voyant)
Special Attack 3 :
All Clairvoyance charges are removed, each increasing her Attack Rating during this attack by 20.8 - 744.2
RarityRankValue
2*120.8
3*4115
4*5288.2
5*5577.6
6*3744.2
.
Captain America (Infinity War)
While Heavy Attack Charging:
Beginning to charge a Heavy Attack grants a Passive Fury granting +41.5 - 1482.5
RarityRankValue
2*141.5
3*4229
4*5574
5*51150.5
6*31482.5
Attack per Kinetic Potential, lasting for 5 seconds.
Captain Marvel (Classic)
All Attacks :
11% chance for Fury, increasing your Attack by X for 6.5 seconds.
Colossus
Special and Heavy Attacks:
Attack rating is increased by up to +X, based on Colossus’s Armor Rating.
Corvus Glaive
Special Attack 1 :
+X Attack Rating if the opponent is suffering from an Armor Break Debuff.
Cosmic Ghost Rider
Special Attack 3 :
On Activation if the Judgment of Fury is not active: 100% Chance to trigger an Fury Buff increasing Attack by X for 15 seconds.
Crossbones
Special Attack 1 :
100% chance for Fury, increasing your Attack by X for 8.5 seconds.
Doctor Doom
Special Attack 3 :
The Aura of Haazareth is activated for 12 seconds and Doom gains a Fury Buff granting X Attack Rating for the duration of the Aura, max stacks 2. This will always refresh at maximum duration whether or not the Aura was already active.
Domino
All Attacks :
Benefit from up to +X Attack Rating selected at random.
Dragon Man
Special Attack 2 :
Consume 1 Power Charge to generate a Fury Buff, increasing Attack Rating by X for 30 seconds.
Drax
All Attacks :
12% chance for Fury, increasing your Attack by X for 6.5 seconds.
Gamora
Light Attacks :
30% chance for a Fury Buff, increasing your Attack by X for 9 seconds.
Ghost
Heavy Attacks :
50% chance to gain a Fury Buff for 10 seconds, granting +X Attack.
Guardian
Special Attack 2 :
The first hit consumes all Force Field Charges, increasing Attack Rating by X for each Force Field Charge for the duration of the Special Attack.
Heimdall
Passive :
When Striking or being Blocked by an Opponent, Heimdall gains Passive Fury charges.
On reaching 100 charges they convert into a Fury Buff increasing Attack by X lasting 10 seconds.
Hela
Heavy Attacks :
While charging her Heavy Attack, Hela continually gains Fury Buffs granting +X Attack.
Hulk
When Attacked & When Attacking:
12% chance for Fury, increasing your Attack by X for 6 seconds.
Hulk (Immortal)
Always Active:
Gain up to X Attack Rating based on how much health Hulk has lost during the entire fight. This ability is based on 200% of Hulk’s Health.
Hyperion
Heavy Attacks :
40% chance for Fury, increasing your Attack by X for 10 seconds.
Invisible Woman
Special Attack 2 :
The first hit of this attack grants Fury for 9 second(s), increasing Attack Rating by X, scaling with the current Force Field strength. Then the Force Field is drained.
Iron-Man (Infinity War)
Heavy Attacks :
The first Repulsor hit has all the properties of a Repulsor Attack and has +X Attack Rating.
Juggernaut
When Attacked:
11% chance for Fury, increasing your Attack by X for 6.5 seconds.
King Groot
Passive :
King Groot begins each fight with 2 Fury Buffs, each increasing his Attack by X for 12 seconds.
Each time King Groot receives a Debuff, he removes 1 Fury charge and starts a 0.5 second timer. When the timer expires, he purifies one Debuff.
When King Groot loses his last Fury charge, he enters a Cool Down state for 16 seconds. While in Cool Down, each attack thrown or suffered has a 9% chance to cause King Groot to store 1 Fury charge.
When King Groot’s Cool Down ends, he immediately gains 2 Fury Buffs, plus any additional charges he gained from throwing or receiving attacks during his Cool Down state.
Kingpin
Heavy Attacks :
If Kingpin lands 3 Heavy Attacks within 2.5 seconds of each other he gains Fury, increasing his Attack by X for 10 seconds.
While Kingpin has this Fury Buff he cannot become Unstoppable.
Korg
Special Attack 2 :
+X Attack Rating for 2.5 seconds if Korg is Unblockable.
Longshot
Special Attack 3 :
Pure of Heart is active: This attack gains up to X Attack Rating based on Longshot's Good Karma.
Magneto
Special Attack 3 :
If the opponent is a #Hero Champion, 100% chance to gain a 30 second Fury Buff, granting +X Attack.
[Magnet] 100% chance to gain a 30 second Fury Buff, granting +X Attack.
Man-Thing
Special Attack 3 :
100% Chance to grant a Fury Buff increasing Attack by up to X based on Agitation for 30 seconds.
Mister Fantastic
Passive :
Attack Rating is increased by +X for each Debuff on the Opponent.
Mole Man
Heavy Attacks :
If Frenzied: This attack has up to X Attack Rating based on missing Health.
Moon Knight
All Attacks :
As the Moon wanes, gain X Fury for 5 seconds with up to a 10% chance. The chance increases nearer to the New Moon.
Mordo
Special Attack 3 :
Gains 3 stacks of Fury, each increasing his Attack by X for 12 seconds.
Ms. Marvel
All Attacks :
11% chance to gain a Fury Buff for 6.5 seconds, granting +X Attack.
Ms. Marvel (Kamala Khan)
Special Attack 3 :
This attack has a 90% chance to grant a permanent Fury effect, increasing Attack by X.
Namor
Special Attack 3 :
Gain a Passive Fury increasing Attack Rating by X for 20 seconds. While this Fury is active, Namor's Opponents gain 0 Power when struck by Special Attacks.
Nick Fury
Special Attack 3 :
Additional X Attack if Fury’s Fury is active.
Nova
Passive :
Nova starts the fight with a permanent Fury Buff increasing Attack Rating by X. If Nullified, Removed, or prevented in any way this Buff goes on cooldown for 12 seconds.
Old Man Logan
Heavy Attacks :
Second hit has a 100% chance to Pause the duration of all active Fury Buffs for 2 seconds.
Punisher
All Attacks :
11% chance for Fury, increasing your Attack by X for 7 seconds.
Red Guardian
Heavy Attacks :
Gain +X Attack Rating for each unique Debuff on the Opponent.
Rhino
When Attacked:
10% chance for Fury, increasing your Attack by X for 6.5 seconds.
Ronin
Special Attack 3 :
Gain a Fury Passive increasing Attack Rating by X for 35 seconds. Each active Cruelty Passive increases the Attack Rating by an additional X.
Sabretooth
All Attacks :
Every 10 hits on Sabretooth’s or 5 hits on the opponent’s Combo Meters, Sabretooth gains a Fury. Against Skill Champions, Sabretooth also inflicts an Armor Break if he is attacking, reducing the opponents Armor Rating by X for 10 seconds.
Fury increases Attack Rating by X for 5 seconds.
Sasquatch
Special Attack 2 :
The first 2 hits remove the Opponent's Rupture Debuffs, gaining X Attack Rating for each Rupture removed. This increased by 50% if activated during Wrath of Tanaraq.
Sentry
Special Attack 1 :
100% chance for Fury, increasing your Attack by X for 20 seconds.
She-Hulk
When Attacked & When Attacking:
11% chance to gain a Passive Fury effect, increasing attack by X for 8 seconds.
Silver Surfer
Fury:
no details available
Sorcerer Supreme
Special Attack 3 :
Attack Rating is increased by up to +X based on stored Runes.
Spider-Man (Stealth Suit)
Passive :
When a Web Cartridge Debuff is replaced, gain a Fury Passive increasing Attack Rating by X for 25 seconds.
Star-Lord
All Attacks:
11% chance for Fury, increasing your Attack by X for X seconds.
Storm (Pyramid X)
Special Attack 3 :
If both Tempests are already active, Storm increases her Attack Rating by X during this Special Attack.
Terrax
Heavy Attacks :
The Rock Field power drain is paused while Terrax is charging his Heavy Attack.
If the Rock Field is active, this attack is a guaranteed Critical Hit, Terrax does not gain power from this attack and he gains up to X increased Attack Rating based on how long the Rock Field was active. On hit, the Rock Field ends and consumes 100% of a bar of Power.
Thanos
All Attacks :
X% chance for Fury, increasing your Attack by X for X seconds.
The Champion
Special Attack 3 :
Spends 2 Persistent Charge(s) to activate a Fury Buff, granting +X Attack Rating for 10 seconds. This Fury also counts towards The Champion’s Primal Fury Signature Ability.
Thing
Special Attack 3 :
If Thing has 15 or more Rock Stacks, he removes all Rock Stacks and he gains a Passive Fury for 8 second(s), increasing his Attack by +X.
If Thing has 20 Rock Stacks, all his Fury effects are +100% stronger for 8 second(s).
Thor
All Attacks :
10% chance for Fury, increasing your Attack by X for 6.5 seconds.
Ultron
All Attacks :
function Fury(X attack increase, 6 seconds, every 5 attacks)
Unstoppable Colossus
All Attacks :
11% chance for Fury, increasing your Attack by X for 5.5 seconds.
Venom
Special Attack 2 :
Venom is unleashed, converting all Genetic Memory Buffs into Fury Buffs, each increasing Attack by X for 12 seconds.
Vision (Aarkus)
Special Attack 3 :
If the Opponent is Armor Shattered when this Attack is activated, gain a Fury Buff increasing Attack Rating by X for 20 second(s).
Void
Special Attack 3 :
The strength of this Special Attack is increased based on how many unique Debuff types are currently active on the opponent.
1 ~ 2 unique Debuffs provide a +20% passive Fury.
3 ~ 4 unique Debuffs provide a +50% passive Fury.
5+ unique Debuffs provide a +250% passive Fury.
Wasp
Special Attack 3 :
+X Attack Rating for each hit on her Combo Meter.
Winter Soldier
All Attacks :
11% chance for Fury, increasing your Attack by X for 7 seconds.
Wolverine (Weapon X)
Special Attack 1 :
While Berserk gain +X Attack.
Yondu
Special Attack 2 :
+X Attack for each Special Attack activated by the enemy this fight. Max: x15
Ægon
When Attacked:
100% chance for Fury, increasing your Attack by X for 6 seconds.
Gain 1 additional Fury Buff for every 50 hits on the Combo Meter, then refresh those Buffs. Ægon can have up to 6 Fury Buffs total.
Agent Venom
Klyntar Rage:
At the beginning of the fight, and whenever Flash loses 50% of his Max Health, he temporarily loses control of the Venom symbiote, increasing Attack by X. This effect is lost once he is struck X times.
While under Klyntar Rage, Flash also gains X Critical Damage Rating.
Black Bolt
Provocation:
Critical Hits
Combat tests Blackagar Boltagon's restraint. Each time he is struck by a Critical Hit, he has a chance to gain a permanent Cruelty or Fury Buff. Each time he strikes with his own Critical Hit, he has a chance to gain a Fury or Cruelty Buff for X seconds.
Fury Buffs increase Attack by X.
Cruelty Buffs increase Critical Damage Rating by X
Captain Marvel
Binary Ignition:
While at 10 Energy Charges or over, Dashing back and holding Block for 1.2 seconds or being Knocked Down Purifies all Debuffs and pushes Captain Marvel into Binary Ignition. Captain Marvel enters Binary Ignition automatically at 25 Energy Charges.
In Binary Ignition, Captain Marvel does not generate Energy Charges and each Charge lasts 1.2 seconds.
Gain a Permanent Fury Buff increasing Attack by 24.9 - 889.5
RarityRankValue
2*124.9
3*4137.4
4*5344.4
5*5690.3
6*3889.5
for every 5 stacks of Energy Charge. All Fury Buffs are removed when Energy Charges fall to zero.
Damaging Energy Debuffs increase the duration of Energy Charges by 1 second.
The chance to inflict Armor Break with a Light or Medium Attack increases to 60%.
Deal an additional X% of damage dealt as a burst of Energy Damage when striking an opponent with an Armor Break Debuff.
Landing Heavy Attacks while in Binary Ignition generates 3 Energy Charges.
Carnage
Passive :
The Carnage Symbiote changes form creating weapons and armor which provide Passive bonuses based on Carnage’s current needs.
Struck: Resist Physical +X Physical Resistance
Block: Bulwark +X Block Proficiency
Light Attack: Precision +X Critical Rate
Medium Attack: Fury +X Attack
Heavy Attack: Cruelty +X Critical Damage Rate
Cull Obsidian
Enforced Oblivion:
Passive
Once Cull Obsidian’s Rout Buff has expired, it goes into cool down, and can be reactivated after X seconds.
When Rout enters cool down, Cull’s aggression is awarded with a Fury Buff, granting +X Attack for 4 seconds. This Buff gains +0.5 seconds duration for each hit landed while Rout was active.
Darkhawk
Null Space Upgrades:
Passive
Shield Mode grants a X% chance to Autoblock Enemy Attacks.
Stealth Mode grants X% increased Offensive Power Rate.
Null Mode grants X additional Attack Rating.
Diablo
Ironskin Concoction:
4 Available each Quest
Gain +X attack and Stun Immunity for 12 seconds.
Doctor Octopus
Biology - Research Category:
Builds when landing Hits and when being Struck
Scaling Effect: Fury, granting up to X Attack.
Breakthrough: Applies an Armor Up Buff, granting 1900 Armor for 5 seconds.
Dr. Strange
Passive :
Doctor Stephen Strange invokes three Vishanti blessings to aid him in battle, each lasting 9 seconds.
Oshtur's Refuge grants increased Armor and Block Proficiency for 9 seconds.
Agamotto's Insight grants increased Attack and Critical Hit Rate for 9 seconds.
Hoggoth's Wisdom grants 16% Power Gain and X Life Steal for 9 seconds.
Groot
Passive :
When Groot throws off his gentle nature, he gains one Fury and one Cruelty effect for each Pacifism charge, increasing Attack by X for 10 seconds.
Each Cruelty effect increases Groot's Critical Damage Rating by X.
Hulk (Ragnarok)
Pollice Verso:
Passive
Once per fight when either Hulk or his Opponent hits X% Health remaining the crowd judges that fighter's performance. If they feel they fought well they give a Thumbs Up, if they feel they fought poorly a Thumbs Down. Each judgement grants Hulk a Passive effect.
Thumbs Up: Regenerate X Health on Hulk over X seconds.
Thumbs Down: +X Attack for the rest of the fight.
Hulkbuster
Giant-Buster Mode:
While Fighting as an Attacker
Enter Giant-Buster Mode, granting the following:
Up to +X Attack rating based on how large the opponent is.
+X Attack rating for each Shock effect on the opponent.
Magneto (House of X)
Fighting #Metal Champions:
#Metal opponents suffer an indefinite Magnetized Passive which is applied 1 second(s) after the start of the fight and does the following:
-70% Ability Accuracy & -15% Combat Power Rate. Incoming Debuffs gain +25% duration.
Magneto gains +X Attack rating.
Medusa
Living Strands:
Medusa gains a Fury Buff every 3 seconds, up to 3 stacks, each increasing Attack by X. Fury Buffs expire 14 seconds after reaching the maximum amount.
When struck twice, Medusa has a X% chance to Auto Block with her hair, breaking the opponent’s combo, for the cost of 3 Fury Buffs. This can trigger Parry.
Mister Sinister
Engineered Perfection:
Persistent Charge
Each time Mister Sinister defeats an opponent, he extracts their genetic code, gaining a different Passive ability for the rest of the quest depending on the defeated Champion’s Class. (Max 3 of each Passive, 10 Passives total)
Mutant: Prowess, increasing Special Attack Damage by 30%.
Skill: Precision, increasing Critical Rating by X.
Science: Regen Rate, increasing Regeneration Rate by 20%.
Mystic: Power Rate, increasing Power Rate by 20%.
Cosmic: Fury, increasing Attack Rating by X.
Mojo
Big Mojo Energy:
Passive
When Mojo activates his Anti-Life Field, if he has at least 5 million Followers, he also gains a Fury Buff for the duration of his Anti-Life Field, increasing Attack Rating by +X.
Additionally, Mojo starts each Quest with 1 million Persistent Subscribers, up to 5 million.
At the beginning of the fight, each Subscriber gives him a Follower. His Followers can never fall below his Subscribers.
When Mojo wins a fight, if he has more Followers than Subscribers, he gains 1 million Subscribers. When Mojo loses a fight, he loses 1 million Subscribers.
Morningstar
Soul Link:
If Morningstar has less than 1 Captured Souls at the start of a fight, she gains 1.
Morningstar’s weapon grants her a link to her Opponent’s Soul, allowing her to siphon away a portion of the power from any Fury, Power Gain, or Regeneration Buffs they trigger, reducing their potency by X%, and granting her her own Buff.
Fury: +X Attack for 15 Seconds.
Regeneration: +X Health over 15 Seconds.
Power Gain: +X% Power over 15 Seconds.
Mysterio
Special Attack 3 :
Mysterio gains a Frenzy Gas Passive lasting 10 seconds and all his Chemical Gas is consumed, each adding 4 seconds to its duration.
While Frenzy Gas is active Mysterio gains X Attack Rating and the potency of his Poisons are increased by 300%.
Night Thrasher
Board to Death:
Passive
Heavy Attacks have a X% chance per active Gadget Debuff to inflict Taunt, reducing the opponent’s Attack by 40% and increasing their Special Attack Activation chance by 70% for 10 seconds.
Striking a Taunted opponent with Skateboard Attacks grants a permanent Fury Buff, increasing Attack by X. Max 10 stacks. When Knocked Down these Buffs are lost.
After being Knocked Down Night Thrasher has a X% chance to Purify all Debuffs.
Nightcrawler
Neyaphem Heritage:
Passive
Nightcrawler’s unique heritage, coupled with his X-Men training allows him to switch combat mode 0.3 seconds faster. Additionally, anytime he strikes a Deep Wound, he gains X increased Attack for 7 seconds.
Phoenix
Passive :
The Phoenix’s connection to the cosmic Phoenix Force entity is the source of much of her power. She begins the fight with 1 Phoenix Force charge, and periodically generates Fury Buffs based on her current number of Phoenix Force charges.
Fury Buffs increase Attack by X.
Proxima Midnight
Ultimate Mission:
Extinguish All Hope
Reach 100 hits on the Combo Meter. When this mission is complete, she gains a Fury Buff for every mission completed at that time, each increasing her Attack Rating by X for the rest of the fight.
When completing this mission, Proxima Midnight activates a permanent True Accuracy passive effect.
Punisher 2099
Overdrive:
When the Battery hits 100%, it immediately goes into Overdrive and continually drains. It also cannot recharge until it is drained entirely and switches back to recharge mode.
While in Overdrive: Punisher gains X additional Attack Rating for each remaining percent in the Battery and his attacks cause his opponent to gain 90% less Power.
Red Goblin
Frenzy:
While the Opponent has less than 15% health remaining, activate Frenzy. Each Bloodlust increases this threshold by a flat 10%, reaching 65% at max Bloodlust.
Frenzy also triggers a True Sense Buff bypassing the effects of Miss and Auto Block. If Frenzy ends, this Buff is removed.
Gain X Attack Rating. Additionally gain X Attack Rating for each Bloodlust. Each stack suffers from 15% reduced Potency.
Ronan
Edict:
The Supreme Accuser judges the target, punishing them for their use of Buff effects with X increased Attack per active Buff effect.
Ronan's Stun Debuffs also gain a X second(s) duration increase for each Buff the opponent has.
Scarlet Witch
Veil of Fortune:
Critical Hits
Whenever a Critical Hit occurs for either player, there's a 85% chance the Scarlet Witch triggers her chaos magic, generating 0 - 8 Buffs or Debuffs.
Symbiote Supreme
Set's Fangs:
Passive
100% chance when this Blessing is triggered to gain a Fury Buff increasing Attack by up to X for 10 Seconds, based on Genetic Potential.
100% chance to cause a Bleed Debuff on every Hit, dealing up to X Direct Damage based on Genetic Potential and lasting 8 seconds.
Each hit of a Special Attack gains a 50% chance to place a Stagger Passive on the Opponent lasting 10 seconds.
Venom The Duck
Symbiote Buffs - Frenzy Category:
Fury: +X Attack for 12 seconds.
Precision: +X Critical Rating for 12 seconds.
Power Rate: +50% Power Gain Rate for 12 seconds.
War Machine
Empty the Clip:
Passive
War Machine readies all remaining ordnance if Health drops below 25%, granting 12 stacks of Armor Up, each increasing Armor Rating by X. These stacks are lost as he is struck.
Triggering his Empty the Clip routine, War Machine gains 12 stacks of Fury, each increasing Attack by X. These stacks are lost as he lands attacks.

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